![]() ![]() For example, in the first mission you need to suppress snipers to let another team member run past the bridge - unless you're a Rainbow Six fan, this is going to be tough (not to mention they deal a shitton of damage / if one of the team members is dead it's all over). 1152x864 was the largest res that didn't cause the game to bug out.Ĭoop is not accessible in the pre-alpha of nu-HG, at least without tinkering - never bothered to actually check if the coop is working at all. If you want to play in a resolution above 640x480, use nGlide, but avoid setting vertical resolution above 1000 - mouse controls turn to shit for whatever reason at high res. I don't have a link for the pre-alpha, but it's floating aroung the 'net. ![]() ![]() There's a pre-alpha out there, and it's rough but playable - and I'd say it would be a pretty nice alternative to Project Eden if it came to fruition and had a year+ of additional dev time. It's a remake of Hired Guns, yet plays like a straight coop game w/ the ability to freely switch between team members w/ their own abilities and the ability to give them orders to help you out. this one wasn't released, but it was ahead of its time in a good and bad way. I love threads like this because I'm a massive sucker for cyberpunk games (especially older games, newer ones kinda scratch the wrong itch if you know what I mean).Īlso I'm fighting the urge to be an advertising plant, so. ![]()
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