![]() ![]() "They represent a lot of emotions but also the history, the culture, and the origins. "We really believe that characters are key for our game," another developer said. At multiple points in the presentation, Ancel repeated the phrase "the treasure is in meeting others," which no doubt is a more alluring phrase in his native French, but the sentiment still carries in English. Everything is seamless and everything is in the same world."ĭespite the ambitious scale of the world, Ancel and his team emphasise that the sequel will still be about meeting and investing in characters. ![]() Part of the idea of the game is that you have strong characters, you have tiny places like the restaurant, but … you realise that you're in a bigger city, a bigger place. They can be frustrated if science fiction is limited to tiny places. "I think everyone that loves science fiction loves that feeling of freedom and exploration, the unknown, and the things beyond. you start with Jade's house, very small, and then you realise the world is much bigger. They give a different approach and vision of the same world. "This feeling of freedom, travel, and vehicles are part of what we did with Beyond Good & Evil. ![]() While the impressive trailer shown during Ubisoft's press conference is not at all indicative of the state of Beyond Good & Evil 2 right now, it does speak to Ancel's vision-one where you can double-cross a sloppy-looking pig mobster, hijack a ship, and disappear into the depths of space, landing on another planet to meet brand-new characters and explore entirely new cultures. "It was impossible to do this with the previous tech, and maybe we were not able to do it. "This was the first dream that motivated us to delay the game," Ancel explains. ![]() By clicking 'enter', you agree to GameSpot's ![]()
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