It’s a great read, so make sure to check it out! Ivan spoke on a wide variety of topics, including the future of military sims, making realistic game mechanics, and devotion to one’s community. We’re big readers here at Bohemia and we hope you are too because we gave a number of interesting interviews in October.įirst off, Creative Director Ivan Buchta gave an in-depth interview to BDinDG, which labels itself as an independent community for people in the game industry. On to our recap of October’s key announcements and happenings. We went through similar challenges this past March and are confident we can once again overcome these trying times by pulling together and continuing to support each other the best we can. This includes enabling all our employees to work from home and ensuring they have everything they need to continue their jobs safely and comfortably. Unfortunately, a handful of our employees have also tested positive during the past month, and we’re working diligently to protect all Bohemians and prevent the virus from spreading. You may have already heard that Europe as a whole, including the Czech Republic, has been hit hard by a second wave. It was a busy month as usual at Bohemia - full of updates, interviews, competitions, and sales.īefore we begin, we felt we’d be remiss if we didn’t include a quick update regarding COVID-19.
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